KINEFOLD Contents

Whitepaper, Public Draft (Unfinished), Rev. 01, August 19th,2026

Kinefold: An Electromagnetic Positioning System for the Human Hand

L. Cheung, J. Cheung

Engineers


Abstract

This paper will outline the fundamental problem being addressed, the ways we may go about solving it, deeper philosophy for the short term and long term benefits of solving such issue, and the way we plan on solving the problem. The paper will also outline the ways we can make the project sustainable, meaningful and in the end, have a net positive impact on society.

1.Introduction

For Seventy Years, Humans have entered the computer's world through a rectangle. What Happens when the Computer can enter ours?

There seems to be a gap in the development of technology, something that seems to always be overlooked. Computers have advanced year on year with revolutionary leaps in multiple dimensions, beyond recognition in both capabilities and form: networks process at gigahertz, graphicss render at thousands of frames per second beyond what the human eye can even percieve, storage capacity has grown to a level where a single device can contain the entire contents of the Library of Congress, sensing technology has allowed for autonomous cars to roam the streets we thought only be traversed by humans, and yet, the user interface context has remained largely unchanged. Humans approach a physical device or surface, stare at the illuminating array of lights arranged in a rectangle, and communicate to it using discrete button keys. Even the "spatial" systems that we create (VR technology) simply just reproduce this paradigm by just having the rectangles floating around you in 3D space.

Something that does currently try to address the question is the development in AR technology. Meta's recent development in their newest Meta "Ray-Ban Display" explores EMG sensing to read movements of the muscles within the hand, giving a light layer of control over its built-in systems, and camera-based spatial computing for infered computer-vision. This is some evidence that we are, in some ways, making progress in the transition. However, AR is currently still building upon the old architecture of the ancient digital world, confining us into the age old rectangular web pages and windows.

What I want to challenge, is simply the strangly unquestioned architecture of the internet being largely unchanged since the very birth. I believe adding another layer of depth to our interaction with technology is essential for its evolution.

2.The Problem, Outlined

Counter Arguement

The fact is, is that the technology that we need to make the electromagnetic gloves does already exist, and has existed for some time. The problem is that the technology is not being used in the right way, and is not being used to its full potential. Not enough access to this technology is being given to the public, and the technology has been completely privatised, partially patented, remains very expensive, and thus prevented any meaningful progress. It will be my job to democratise this specific technology and allow for people interact with computers in a new, fundamentally different way.

Let's not forget that this is only one piece of the puzzle. The other piece of the puzzle is the architecture of the AR/VR software that we are currently building upon. I am a firm believer that Palmer Luckey had the right idea when he created the Oculus Rift, and that the future of computing is spatial. However after he was ousted, I feel that the vision had been somewhat blurred, and the focus has shifted towards building a better rectangle. Moving rectangles that follow you around and watch you and cover you.

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3.Electromagnetic Positioning

Lets first derive the mathematical framework for electromagnetic positioning. Fundamentally, I actually thought of this idea from the ground up, and I was not aware anything like this had existed. Simple position vectors, and distances from points. Starting from the idea trilateration.

4.System Mechanism

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4.1Field Emission

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4.2Distortion Sensing

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4.3Signal Triangulation

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4.4Skeletal Reconstruction

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4.5Coordinate Mapping

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5.Roadmap

PhaseTargetMilestone
00Q3 2026Developing the vision and idea of the fundamental principles. Finish the 1st prototype.
01Q4 2026...
02Q1 2027...
03Q2 2027...

Phase 01 is in progress as of this draft.

6.Team

Leonard C, engineer

Jonathan C, another engineer

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7.References

  1. Full Whitepaper, PDF
  2. GitHub
  3. Protocol Documentation (Not Available Yet)
  4. Node Operator Console (Not Available Yet)
  5. Announcements, X / Telegram (Not Available Yet)
  6. field@kinefold.systems (Not Available Yet)